Seclusion
This spell encloses one individual in an extradimensional space. Creatures to be affected must
be of size M or smaller. The space can contain onIy one creature, regardless of size. The priest may
use the spell on himself or any creature he touches. Unwilling targets are allowed a saving throw
vs. spell to avoid the entrapment.
While inside the space, the enclosed character
is invisible and totally undetectable by any form
of scrying. Powerful magic such as Contact Other Plane will indicate that the character is "elsewhere," but will give no more information.
The creature within the extradimensional space
can see and hear everything that occurs around
him. However, he cannot cast spells, and no
action of his can affect anyone or anything in the
"real world."
While occupied, the extradimensional space is
totally immobile. If the caster chooses to occupy
the space, he can pass in and out of the space at
will. Other creatures can leave or reenter the
space only if the caster allows it. To an outside
observer, an enclosed character who exits the
space simply appears from nowhere.
If the space is occupied when the spell terminates, the occupant is immediately ejected back
into the real world and suffers 1d6 hit points of
damage in the process.
Any time the extradimensional space is empty,
or when the occupant is someone other than the
priest, the space follows the priest around. Thus,
the priest may seclude a comrade in the extradimensional space, walk past some guards into a
building, then release the comrade.
If any other form of extradimensional space
(such as a bag of holding) is taken into the space
created by seclusion, both spaces are ruptured
and all contents are expelled onto the Astral
plane. Extradimensional Manipulation can temporarily prevent this.
Material Components
The gem is consumed in the casting; the box is not.[Tome of Magic]
Sphere: Numbers
(Alteration)
Level: 6
(Alteration)
Level: 6
Range: Touch
Components: V, S, M
Duration: 3d12 rounds +4 rounds/level
Casting Time: 6
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: 3d12 rounds +4 rounds/level
Casting Time: 6
Area of Effect: One creature
Saving Throw: Negates
a tiny crystal box of the finest workmanship (worth at least 1,500 gp) and a gem of at least 250 gp value
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