Sequester

When cast, this spell not only prevents detection and location spells from working to detect or locate the objects affected by the sequester spell, it also renders the affected object(s) invisible to any form of sight or seeing. Thus, a sequester spell can mask a secret door, a treasure vault, or whatever. Of course, it does not render the subject proof from tactile discovery or from devices, such as a robe of eyes or a gem of seeing. If cast upon a creature not desiring to be affected, a normal saving throw vs. spell is given. Living creatures (and even undead types) affected by a sequester spell become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.

[Player's Handbook]
School: Illusion/Phantasm, Abjuration
Level: 7
Rarity: Common
Range: Touch
Components: V, S, M
Duration: 1 week + 1 day/ level
Casting Time: 7
Area of Effect: 2-foot cube/ level
Saving Throw: Special
Material Components: ma basilisk eyelash, gum arabic, and a dram of whitewash (all consumed)

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