Shades

This spell is related to the Shadow Monsters and Demi-shadow Monsters spells. The shades spell uses material from the plane of Shadow to form semi-real illusions of one or more monsters, up to 1 Hit Die per caster level. All shades created by one spell must be of the same sort, and they have 60% of the hit point total the real creatures would have. Those viewing the shades and failing their saving throws vs. spell believe the illusion.

The shades perform as the real monsters with respect to Armor Class and attack forms. Special attack forms such as petrification or level drain do not actually occur, but a subject who believes the shades are real will react appropriately, until the illusion is countered by a dispel magic spell or the condition is countered by a Heal spell. Those who roll successful saving throws see the shades as transparent images superimposed on vague shadowy forms. These are Armor Class 6 and cause only 60% of the true monsters' normal melee damage.

[Player's Handbook]
School: Illusion/Phantasm
Level: 6
Rarity: Common
Range: 30 yards
Components: V, S
Duration: 1 round/ level
Casting Time: 6
Area of Effect: 20-foot cube
Saving Throw: Special

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