Shadow Walk
In order to use the shadow walk spell, the wizard must be in an area of heavy shadows. The caster and any creature he touches are then transported to the edge of the Prime Material plane where it borders the plane of Shadow. In this region the wizard can move at a rate of up to seven miles per turn, moving normally on the borders of the plane of Shadow but much more rapidly relative to the Prime Material plane.
Thus rapid travel can be accomplished by moving in the plane of Shadow and then stepping from the plane of Shadow to the Prime Material plane. The wizard knows where he will come out on the Prime Material plane.
The shadow walk spell can also be used to travel to other planes that border on the plane of Shadow, but this requires the potentially perilous transit of the plane of Shadow to arrive at a border with another plane of reality. Any creatures touched by the wizard when shadow walk is cast also make the transition to the borders of the plane of Shadow. They may opt to follow the wizard, wander off into Shadowland, or stumble back into the Prime Material plane (50% chance for either result if they are lost or abandoned by the wizard). Creatures unwilling to accompany the wizard into the plane of Shadow get a saving throw, negating the effect if successful.
Level: 7
Rarity: Common
Duration: 6 turns/level
Casting Time: 1
Area of Effect: Special
Saving Throw: None
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