Shout
When a shout spell is cast, the wizard gives himself tremendous vocal powers. The caster can emit an ear-splitting noise that has a principal effect in a cone shape radiating from his mouth to a point 30 feet away. Any creature within this area is deafened for 2d6 rounds and suffers 2d6 points of damage. A successful saving throw vs. spell negates the deafness and reduces the damage by half. Any exposed brittle or crystal substance subject to sonic vibrations is shattered by a shout, while those brittle objects in the possession of a creature receive the creature's saving throw. Deafened creatures suffer a -1 penalty to surprise rolls, and those that cast spells with verbal components are 20% likely to miscast them.
The shout spell cannot penetrate the Silence, 15' Radius spell. This spell should be employed but once per day, for otherwise the caster might permanently deafen himself.
Level: 4
Rarity: Common
Components: V, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: 10-foot X 30-foot cone
Saving Throw: Special
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