Shrieking Walls
This spell enchants any single room no larger
than the area of effect. When any creature larger
than a normal rat (larger than one-half cubic foot
or weighing more than three pounds) enters the
room, shrill shrieks begin to emanate from the
walls. The shrieks persist for 2-5 (Id4 +1)
rounds. The walls do not undergo any physical
change.
The shrieks can be heard only by creatures inside the room. Creatures hearing the shrieks experience no ill effects on the first round. allowing
them time to leave the room or cover their ears.
Silence, 15' Radius, protects against the effects.
Creatures who remain in the room during the
second or subsequent rounds of the shrieks who
have not protected their hearing are penalized as
follows:
- Creatures whose levels or Hit Dice are greater than the level of the caster are stunned for 2-8 (2d4) rounds.
- Creatures whose levels or Hit Dice are less than or equal to the level of the caster become deaf for 1-4 hours, suffering a -1 penalty to surprise, deafened spellcasters have a 20% chance of miscasting any spell with a verbal component.
[Tome of Magic]
Sphere: Wards
(Enchantment)
Level: 5
(Enchantment)
Level: 5
Range: Touch
Components: V, S, M
Duration: 1 day/ level
Casting Time: 1 turn
Area of Effect: 20'-cube
Saving Throw: None
Components: V, S, M
Duration: 1 day/ level
Casting Time: 1 turn
Area of Effect: 20'-cube
Saving Throw: None
a small golden bell and a bee's wing
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