Siege Wall
A siege wall uses magical energy to fortify all external areas of a fortified building, such as walls,
battlements, drawbridges, and gates. External surfaces to be protected must be contiguous.
The protective effects of the siege wall are compatible with BATTLESYSTEM rules. Creatures assaulting the protected building
have their movement rates reduced by half when
trying to scale the exterior surfaces (scaling ladders, etc.). Attackers suffer a -2 penalty to damage rolls for missile fire.
Damage or AD caused by war machines is reduced by 2 die levels (if normal damage is 1d12,
1d8 is rolled instead; if damage is 1dl10, 1d6 is
rolled; ballista has AD8). Damage caused by
crushing engines is rolled at -2 to the damage
roll or ADs. Hits or hit points of crushing engines
are reduced by half.
All enemies attacking a building protected by
siege wall who enter an enclosed wall space are
out of command unless they are in the line of
sight of their commander, regardless of his control diameter.
All exterior areas of the fortification have their
hit points or Hits doubled (see Hits of Building
Features in BATTLESYSTEM rules).
The siege wall expires if the building is destroyed; it lasts a maximum of 24 hours.
[Tome of Magic]
Sphere: Creation, Guardian
(Alteration, Invocation)
Quest
(Alteration, Invocation)
Quest
Range: 480 yards
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: One building
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: One building
Saving Throw: None
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