Signaling
A character with this proficiency can send and receive messages over long distances. He must designate a specific method, such as drums, smoke signals, or whistling. If he spends additional slots, he may designate additional methods.
The recipient must see (or hear) the signal in order to interpret it. He must also have the signaling proficiency and know the same method as the sender. Messages can be sent and received at the rate of 10 words per round.
To transmit a message, both the sender and receiver must make successful proficiency checks. If either fails his check, the message is garbled; they may try again in the next round. If both checks fail, or either rolls a natural 20, the message is received, but has the opposite of the intended meaning.
Dwarves
The signalling proficiency allows a character to send messages underground using sound. To send a signal, tap on a section of wall with a rock, hammer, or a piece of metal. The sound will echo through rock to a distance of 1d4 miles. The sound transmitted by this proficiency resembles morse code and it may be used to send extensive messages or short commands and instructions.
Rangers
This proficiency gives the character the ability to send messages over long distances. The character must designate his preferred method for signaling. Typical methods include smoke signals, whistling, waving flags, drums, or reflecting mirrors. For each additional slot spent, the character may choose an additional method.
[Complete Ranger's Handbook]
[Complete Barbarian's Handbook]
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