Skeletal Hands
By casting this spell, a wizard animates a pair of
skeletal hands that levitate in midair and move as
directed by the caster, who uses verbal commands
and somatic gestures to guide them. The hands can
perform only simple grasping, lifting, and carrying
activities. They cannot perform complex movements
that require great dexterity, such as picking locks.
They can, however, open unlocked doors and chests,
or turn pages in a spell book. The hands can also
make two clawing attacks per round, each attack
directed against a different target. They attack using
the wizard's table at the same level as the spellcaster,
and each inflicts 1 - 3 hp damage on a successful hit.
The hands may be physically attacked in turn (each
hand has AC 5, hp 4, and MV 6) and may move anywhere within their range.
The hands can carry up to 5 pounds each; together,
they can carry an object of up to 20 pounds. The hands
may wield weapons within these weight limits. When
using weapons, the skeletal hands attack on the wizard's combat table, with a level half that of the spellcaster and with applicable penalties for nonproficiency.
Hand-held melee weapons do half their normal damage (round up fractions), because the hands cannot
generate the proper forces that the weapons need in
order to inflict normal damage. The hands may fire an
already loaded crossbow and inflict normal damage,
because the crossbow provides the necessary force to
propel the bolt. All other missile weapons have their
ranges reduced to one quarter and inflict their normal
damage (round up fractions).
The hand bones (material component) may be reused in multiple castings
of the spell, providing the hands have not been damaged or destroyed in combat.
[Complete Book of Necromancers]
School: Necromancy, Evocation
Level: 2
Rarity: Uncommon
Level: 2
Rarity: Uncommon
Range: 10 feet + 10 feet/ 3 levels
Components: V, S, M
Duration: 1 turn + 5 rounds/ level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Duration: 1 turn + 5 rounds/ level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
the complete, skeletal hands of any human, demihuman, or humanoid
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