Slow

A slow spell causes affected creatures to move and attack at 1/2 of their normal rates. It negates a Haste spell or equivalent, but does not otherwise affect magically speeded or slowed creatures. Slowed creatures have an Armor Class penalty of +4 AC, an attack penalty of -4, and all Dexterity combat bonuses are negated. The magic affects a number of creatures equal to the spellcaster's level, if they are within the area of effect by the wizard (i.e., a 40-foot cubic volume centered as called for by the caster). The creatures are affected from the center of the spell outward. Saving throws against the spell suffer a -4 penalty.
School: Alteration
Level: 3
Rarity: Common
Range: 90 yards + 10 yards/level
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 3
Area of Effect: 40' cube, 1 creature/level
Saving Throw: Negates
Material Components:
a drop of molasses

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