Soothsaying
This proficiency gives the character a limited ability to see into the future. When he acquires the proficiency, he must select a soothsaying technique. Possibilities include casting pebbles on the ground, snapping a branch and checking the splintered wood, studying the wrinkles on a subject's face, examining the entrails of an animal, or gazing at the stars. Once he selects a technique, he can't change it. To use this proficiency, he must employ his technique; for instance, if his technique involves gazing at the stars, he can't make a soothsaying attempt during the day.
If he can employ his technique, the character may pose a single yes-or-no question. The question must relate to an event occurring within the next 30 days. Among the acceptable questions: "Will we find treasure in the dragon's cave?" "Will our leader survive until the next full moon?" "Are these mushrooms safe to eat?"
The DM makes a proficiency check in secret. If the check fails, the character receives no information. If the check succeeds, the DM answers the question honestly; if the DM isn't sure of the correct answer, he may say that the outcome is uncertain. If the character asked a question that the DM wishes to remain unanswered—for instance, he may not want the character to know that the dragon's cave contains treasure—he may decline to give the character any information, even if the check succeeds. On a natural roll of 20, the DM gives the character an incorrect answer.
A character may use this proficiency once per week, regardless of whether the check succeeds or fails.
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