Spacewarp
According to one view of the universe, what
we perceive as gravity is actually a localized
warping of the fabric of space-time. The spacewarp spell creates a temporary but very intense
warping in a limited area.
When the priest casts this spell, he selects a specific point to be the center of effect. This point
may be anywhere within 50 yards of the caster,
including in midair.
When the spell is completed, this center of effect gains a gravity field equal to the force felt at
the surface of the earth. In other words, gravity is
centered at this point; everything within 50 feet
of this center that is not attached to something
immovable will fall toward the selected point.
This localized gravity affects only loose objects
and creatures capable of movement (i.e., not
trees, whose roots are buried in the ground). It
does not affect the ground itself — soil, plants,
desert sand, lake water, etc. are immune to the
effect.
An object falling toward the center of gravity
gains speed exactly as it would if it were falling
toward the ground. When the object reaches the
center, it instantly ceases its movement. If objects
are already at the center, newly arriving objects
will slam into them, causing normal falling damage (1d6 per 10 feet) to the newly arriving objects. Objects previously at the center must save
vs. paralyzation or suffer half that amount of
damage.
Consider the following example. An orc is 10
feet away from the center of effect when the spell
is cast. He falls 10 feet to the center and stops. His
companion, a bandit, is 30 feet from the center. It
takes him longer to fall to the center, so the orc is
already there when he arrives, and the two characters collide forcefully. The bandit suffers 3d6
hit points of damage — the falling damage associated with a 30-foot fall. The orc must save vs.
paralyzation or suffer half that amount.
Other things are caught in the effect as well.
The bandit's horse was 50 feet away from the center of effect, so it arrives at the center after the orc
and the bandit. It falls 50 feet, suffering 5d6
points of damage, and potentially inflicting half that amount on both the orc and the bandit.
The center of effect can be anywhere within 50
yards of the priest. Possibly one of the most destructive uses of this spell is to cast it directly on
an enemy creature. Everyone and everything
within 50 feet of that creature falls toward him
and strikes him, inflicting damage.
When the spell terminates, gravity returns to
normal. If the spell has lifted any characters or
objects off the ground, they immediately fall
back to the ground, suffering the appropriate
amount of falling damage.
The material components are both of which are consumed
in the casting.
[Tome of Magic]
Sphere: Numbers
(Alteration)
Level: 7
(Alteration)
Level: 7
Range: 50 yards
Components: V, S, M
Duration: 1 round/ level
Casting Time: 7
Area of Effect: 50-foot-diameter sphere
Saving Throw: None
Components: V, S, M
Duration: 1 round/ level
Casting Time: 7
Area of Effect: 50-foot-diameter sphere
Saving Throw: None
a lodestone and a sphere of obsidian
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