Spider Climb
A spider climb spell enables the recipient to climb and travel upon vertical surfaces as well as a giant spider, or even hang upside down from ceilings. Unwilling victims must be touched and are then allowed a saving throw vs. spell to negate the effect. The affected creature must have bare hands and feet in order to climb in this manner, at a movement rate of 6 (3 if at all encumbered).
During the course of the spell, the recipient cannot handle objects that weigh less than a dagger (one pound), for such objects stick to his hands and feet. Thus a wizard will find it virtually impossible to cast spells if under a spider climb spell.
Sufficient force can pull the recipient free; the DM can assign a saving throw based on circumstances, the strength of the force, and so on. For exampie, a creature with a Strength of 12 might pull the subject free if the subiect fails a saving throw vs. paralyzation (a moderately difficult saving throw).
The caster can end the spell effect with a word.
The material components of this spell are a drop of bitumen and a live spider, both of which must be eaten by the spell recipient.
School: Alteration
Level: 1
Rarity: Common
Level: 1
Rarity: Common
Range: Touch
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: Negates
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: Negates
a drop of bitumen and a live spider
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