Spiral of Degeneration
This potent spell affects all creatures hostile to
the priest within the area of effect. The deity
granting the spell causes the spell's effects to manifest in one of two ways: the Chaos variation or
the Thought variation.
In the Chaos variation, the fabric of reality is
altered to change events. Magical items dysfunction because the fabric of magical reality is
changed.
In the Thought variation, the thoughts of the
victims of the spell are distorted and altered so
that they find themselves unable to function coherently and effectively. Magical items dysfunction because the thoughts of their users are
warped to either convince them that the items
cannot function or block thought so that proper
commands cannot be given.
The effects on the victims of the spell are the
same for both variations. Each round, there is a
50% chance that a degeneration effect will occur
in the area of effect. When this occurs, two events
take place. First, spellcasters lose one spell from
each level of spell currently memorized (e.g., a
spellcaster who has memorized three spells each
from levels 1 through 3 loses one spell from each
level for a total of three). Lost spells may be regained normally through rest and memorization.
Second, magical items are affected in the following ways:
- Weapons and armor lose one level of enchantment (a sword +3 becomes a sword +2, etc.).
- 1Magical items that carry charges (wands, rods, staves, etc.) are drained of IdlO charges.
- Magical items without pluses or charges must make a saving throw versus spell (using the saving throw of their owner) or become non-magical.
- Potions lose all magic and scrolls lose one randomly determined spell.
- Permanent magical items (swords. boots, armor, etc.) temporarily lose all effects until the spell expires or until the items leave the area of effect and for 1d10 rounds thereafter.
[Tome of Magic]
Sphere: Chaos, Thought
(Enchantment/Charm, Invocation)
Quest
(Enchantment/Charm, Invocation)
Quest
Range: 0
Components: V, S
Duration: 6 turns
Components: V, S
Casting Time: 1 round
Area of Effect: 50-foot-diameter sphere
Saving Throw: Special
Components: V, S
Duration: 6 turns
Components: V, S
Casting Time: 1 round
Area of Effect: 50-foot-diameter sphere
Saving Throw: Special
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