Spiritual Wrath
This powerful cooperative spell is rarely invoked since it requires the concerted effort of six
or more high-level priests. The casting effort severely weakens the priests, discouraging casual
use of this spell.
To cast the spell, six or more priests must be
within a 15-foot radius. Each priest must cast
spiritual wrath at the same time. Before beginning the spell, the priests must decide upon the
area of effect. The spell causes 10d6 +1d6 points
of damage per priest casting the spell. (The minimum damage, therefore, is 16d6.) Creatures
within the area of effect are allowed a saving
throw vs. spell to reduce the damage to half.
The spell strikes as a great wave of force that
descends from the sky. Small objects must save
vs. crushing blow. Structures suffer damage as if
hit by a heavy catapult (2d12). The force of this
spell often raises a great cloud of dirt and dust,
obscuring the area for 1d4 +1 rounds.
The spell's area of effect is determined by the
number of casters. Each priest contributes 10 feet
to the radius of the spell. Six casters would create
a spell with a radius of 60 feet. No more than
twelve casters can cooperate to cast this spell
(maximum of 22d6 damage and a 120-foot radius
area of effect). This converts to an 8-inch circle in
the BATTLESYSTEM rules ground scale.
The spell is difficult to cast, physically taxing
the spellcasters so much that each caster suffers
3d10 points of damage from the effort. There is
no saving throw allowed to avoid this damage.
[Tome of Magic]
Sphere: Combat
(Invocation)
Level: 6
Cooperative
(Invocation)
Level: 6
Cooperative
Range: 300 yards
Components: V, S
Duration: Instantaneous
Casting Time: 1 turn
Area of Effect: Special
Saving Throw: 1/2
Components: V, S
Duration: Instantaneous
Casting Time: 1 turn
Area of Effect: Special
Saving Throw: 1/2
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