Statue
When a statue spell is cast, the wizard or other creature is apparently turned to solid stone, along with any garments and equipment worn or carried. The initial transformation from flesh to stone requires one full round after the spell is cast. During this initial transformation, the creature must roll a saving throw of 82% or less, with -1 deducted from the dice roll for each point of Constitution, so an 18 Constitution grants certain success. Failure indicates system shock and death. Thereafter the creature can withstand any inspection and appear to be a stone statue, although a faint magic is detected from the stone if it is checked for.
Despite being in this condition, the petrified individual can see, hear, and smell normally. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body — i.e., chipping is equal to a slight wound, but breaking off one of the statue's arms is serious damage.
The individual under the magic of a statue spell can return to his normal state instantly, act, and then return to the statue state, if he so desires, as long as the spell duration is in effect.
Level: 7
Rarity: Common
Components; V, S, M
Duration: 1 hour/ level
Casting Time: 7
Area of Effect: Creature touched
Saving Throw: Special
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