Stone Curse
The stone curse spell allows the priest to
weaken stonework progressively over time by
changing it into a spongy, soft material. When the
spell is cast, an initial volume of stone is rendered
soft, spongy and porous, being altered to a substance so brittle that it can easily be broken off and
crushed in the hand. This fact is not obvious in the
appearance of the stone, however. Only a creature
with some expert ability in evaluating stonework
can detect a stone curse. For instance, a dwarf or
an individual possessing the Stonemasonry non-weapon proficiency can recognize a stone curse on
a d20 roll of 19+ upon casual inspection. A detect
magic spell reveals Alteration magic at work in the
area of effect, as does direct tactile exploration
(simply touching the stone is not sufficient).
The danger of a stone curse is that it can spread
undetected. Each day following its casting, a further adjacent volume of stone equal to the original
volume is also transformed by the spell. Eventually,
this may have some important structural effect, like
the crumbling of a supporting wall or the collapse
of a mineshaft or tunnel, as the DM deems fit. A
stone curse can be negated by a remove curse, a
successful dispel magic, or by a spell that changes
the nature of the stone more dramatically, such as
transmute rock to mud.
A stone curse can inflict damage upon creatures
from the Elemental Plane of Earth, such as xorn,
galeb duhr, and the like. The caster must make a
successful attack roll. The spell otherwise inflicts
1d4 points per level of the caster. A succussful
saving throw indicates the damage is halved. Likewise, a wizard employing a Statue spell or a priest
employing a Meld Into Stone spell suffers damage
from a successful stone curse attack.
The material component is
[Iuz the Evil]
Iuz
Sphere: Elemental Earth(Alteration)
Level: 5
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 rd.
Area of Effect: 1 cu. yd./level
Saving Throw: 1/2 or None
Components: V, S, M
Duration: Permanent
Casting Time: 1 rd.
Area of Effect: 1 cu. yd./level
Saving Throw: 1/2 or None
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