Stone Storm
When a stone storm spell is cast, the whole area is enmeshed in a vortex of swirling, battering rock and stone. Creatures within the area of hurtling stone suffer 2d8 points of damage plus 1 additional point of damage per caster level (thus, a 14th-level priest inflicts 2d8+14 points of damage). Creatures that make a successful saving throw vs. spell suffer only one-half damage. The area of effect is selected by the caster at the instant of casting from two options. The first is a circle of 60-foot radius with a 10-foot radius "eye" in the center that is not affected. The second is a cloud whose total dimensions do not exceed 120 in feet (for example, a cloud might be 40 feet wide, 20 feet tall, and 60 feet long).
Reverse: Stone Quench
The reverse of this spell, stone quench, clears twice the area of effect of a stone storm of dust, dirt, and other particles suspended in the air. Thus, a dusty haze that obscures vision and impedes breathing, such as that generated in battle or caused by an avalanche, is cleared instantly. Magic of 6th level or less that creates such effects is instantly ended (dust devil, wall of sand, sandstorm, and so on). Creatures from the Elemental Plane of Earth of less than demigod status can be returned to that plane by stone quench cast for this purpose. The base chance is a roll of 6 or better on 1d20. The caster's level is added to the roll and the Hit Dice or level is subtracted from the roll. The material components of this spell are the priest's holy symbol and a handful of pebbles, sand, or dirt that must be thrown into the air.Moradin
Reversible
Sphere: Elemental (Earth)(Evocation)
Level: 7
Range: 10 yards/level
Components: V, S, M
Duration: 1 round
Casting Time: 1 round
Area of Effect: 10 yards/level
Saving Throw: Special
Components: V, S, M
Duration: 1 round
Casting Time: 1 round
Area of Effect: 10 yards/level
Saving Throw: Special
the priest's holy symbol and a handful of pebbles, sand, or dirt
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