Storm of Vengeance
This spell requires the priest to concentrate and
cast the spell for the full duration of the spell. The
casting time and duration are simultaneous; both
activities occur in the same turn.
In the first round of casting, the priest summons an enormous black storm cloud over the area of effect. Lightning and crashing claps of
thunder appear within the storm; creatures in the
area of effect must make a saving throw or be
deafened for 1d4 turns.
On the second round, acid rains down in the
area, inflicting 1d4 + 1 points of damage. No saving throw is allowed.
On the third round, the caster calls six lightning bolts down from the cloud. Each is directed
at a target by the priest (all may be directed at a
single target or they may be directed at six separate targets). Each lightning bolt strike causes 8d8
points of damage (a successful saving throw indicates half damage).
On the fourth round, hailstones rain down in
the area, causing 3dIO points of damage (no saving throw).
On the fifth through tenth (and final) rounds,
violent rain and wind gusts reduce visibility to
five feet. Movement is reduced 75%. Missile fire
and spellcasting from within the area of effect are
impossible.
The sequence of effects ceases immediately if
the priest is disrupted from spellcasting during
the 1 turn duration of the spell. The priest may
opt to cancel the effects at any time.
[Tome of Magic]
Sphere: Elemental, War, Weather
(Evocation)
Quest
(Evocation)
Quest
Range: 400 yards
Components: V, S
Duration: I turn
Casting Time: 1 turn
Area of Effect: 120-yard radius circle
Saving Throw: Special
Components: V, S
Duration: I turn
Casting Time: 1 turn
Area of Effect: 120-yard radius circle
Saving Throw: Special
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