Summon Undead
This spell summons one or more undead into the
general vicinity of the priest. The creatures answer the
summons within 7-12 rounds (1d6+6). Upon their
arrival, lesser undead will usually seek to eliminate
the priest at once unless he (or she) is suitably fortified
behind protection from evil 10' radius. More powerful,
intelligent undead may attempt to parley with the
priest, but they will invariably end the conversation
and attack once their initial curiosity has been satisfied. A priest must be prepared to command, cajole,
entice, or destroy whatever creature has been called
into his service.
Whenever possible, the DM should choose what
kind of undead answers the priest's summoning,
based on the caster's current surroundings, level of
ability, and alignment. Alternatively, the DM may
roll a d20 and consult the following table:
Special undead might include sons of Kyuss,
apparitions, crypt things, eyes of fear and flame, and
any other unusual undead creature the DM may wish
to introduce. In truly rare circumstances (for instance,
if the spell is cast near a creature's lair), this spell
might attract the attention of a more powerful undead,
such as a death knight, vampire, or even a lich. These
beings will seldom arrive in a predictable fashion and
are the most likely to demand some form of nasty retribution or lavish sacrifice to appease.
The summoned undead remain in the vicinity of
the priest for at least one turn per level and may be
commanded to assist the priest in his or her endeavors
(including, possibly, attacking the caster's opponents).
Unless fortified with Resist Turning, the undead summoned by this spell can be turned (or commanded) by
priests other than the caster. Because it enlists the service of powerful and malicious undead, summon
undead is granted only to priests serving evil deities.
Roll | Summoned Undead (Number Appearing) |
---|---|
1-8 | Ghouls (4-16) |
9-12 | Ghasts (2-8) |
13-14 | Shadows or Wights (2-5) |
15 | Wraiths or Mummy (1-3) |
16 | Spectre, Ghost, or Banshee (1) |
17 | Special (1) |
18-20 | No undead in range |
[Complete Book of Necromancers]
Sphere: Necromantic, Summoning
(Necromancy, Summoning)
Level: 6
Restrictions: Death Priests only
(Necromancy, Summoning)
Level: 6
Restrictions: Death Priests only
Range: 60 yards
Components: V, S
Duration: 1 turn/ level
Casting Time: 9
Area of Effect: Special
Saving Throw: None
Components: V, S
Duration: 1 turn/ level
Casting Time: 9
Area of Effect: Special
Saving Throw: None
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