Summon Varrangoin
This spell allows a priest to summon one abyss
bat (varrangoin) as a servant. The priest can specify which type (I—VI) of varrangoin he wishes to
summon. The casting time is 1 round per "type
level" (a Type Il varrangoin can be summoned in
2 rounds, a Type V takes 5 rounds, etc.). However,
because of the chaotic nature of the Abyssal
planes, there is always some chance that the summoning will bring forth a randomly selected varrangoin type. This chance is 50%, less 2% per
level of experience of the priest. If a randomly
selected type appears, use the table to determine
the type appearing:
Lesser varrangoin summoned will do the
priest's bidding to the best of their abilities, save
that they will not behave in any obviously self-destructive manner. Greater varrangoin, however,
have to be negotiated with and offered some reward
or sacrifice for their services before they will serve
the priest.
This specialized and limited form of gating
draws forth an abyssal bat for a limited time only.
At each dawn following its summons, the varrangoin is permitted a saving throw vs. spell and, if
this is failed, it returns to its home plane. Saving
throws must be made in the same manner each
dawn following the summons in order for the varrangoin to remain on the Prime Material. Varrangoin do not have true names or individual
identities, so it is not necessary for the casting
priest to be familiar with the details of the creature being summoned.
The material component is consumed during the summons.
d100 | Varrangoin Appearing |
---|---|
01-30 | Type I |
31-50 | Type II |
51-66 | Type III |
67-80 | Type IV |
81-88 | Type V |
89-92 | Type VI |
93-00 | Spell failure: no varrangoin appear |
[Iuz the Evil]
Iuz
Sphere: Summoning(Conjuration/Summoning)
Level: 6
Range: 60 yds.
Components: V, S, M
Duration: Special
Casting Time: Special
Area of Effect: 1 creature
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: Special
Area of Effect: 1 creature
Saving Throw: None
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