Thoughtwave
This cooperative spell can be cast by either a
single priest or a group of priests. Thoughtwave
allows the priest to send a short but powerful
message to one or more specific individuals, informing them of his situation and general location. The spell instantly generates a powerful
mental impulse indicative of the caster's general
mental state — anger, fear, pain, despair, etc.
The caster can designate as many as ten persons to receive this message, provided they can
all be specifically named or grouped in a general
category. Thus, the caster could designate a
group of characters by.name or could target "fellow priests,"
"superiors." "adventuring companions," "knights of Lord Harcourt," or "villagers of
Dopp." If more than ten individuals are in the
group, those closest to the source will receive the
impulse.
There is no range limitation to the spell, although it cannot be projected outside the plane
occupied by the caster.
Creatures receiving the impulse automatically
know who sent it (even if they have never met the
priest before) and gain a clear indication of the
mood and situation of the caster. Recipients also
intuitively know the general source of the spell,
although they are unable to pinpoint rooms,
dungeon levels, or landmarks. For example, a
fighter could suddenly be struck by an image of
Father Rastibon, who is injured and in great pain
somewhere along the forest road. A priest might
suddenly sense that his patriarch is being tortured
in the dungeons of Castle Varrack.
The spell can also be cast by more than one
priest, allowing them to either contact greater
numbers of individuals or increase the intensity
of the message. If greater numbers are desired,
ten characters are contacted per priest involved
in the casting.
Increasing the intensity of the message makes it
more compelling. Doubling the intensity (requiring at least three priests) causes the message to act
as a suggestion. In this case, the effect is limited to
a single target. Tripling the intensity (requiring at
least five priests) gives the spell the force of a
Quest. This effect is also limited to a single target.
In both cases, the target is allowed a saving throw
to avoid the effect of the suggestion or quest.
[Tome of Magic]
Sphere: Divination
(Divination)
Level: 5
Cooperative
(Divination)
Level: 5
Cooperative
Range: 0
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
Components: V, S
Duration: Instantaneous
Casting Time: 1
Area of Effect: Special
Saving Throw: Special
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