Transformation
The transformation spell allows the priest to
alter extradimensional and relative geometries
within the area of effect. This enables the priest
and his companions to use extradimensional links
to facilitate rapid movement as follows.
All allies of the priest are able to Blink once per round, with
the ability to select the direction of movement.
As many as 10 creatures (designated by the
priest at the time of spellcasting) can use the Teleport Without Error spell. They may teleport anywhere within the area of effect of the
transformation spell once during the duration of
the spell.
As many as 10 creatures (specified by the priest
at the time of spellcasting) gain abilities as if
wearing boots of striding and springing for the
spell duration.
At any time during the spell, the priest and as
many as 10 other creatures can be affected as per
a Shadow Walk spell. Creatures to be affected
must stand in a circle and touch hands. As soon
as the priest who cast the transformation spell
leaves the area of effect via the shadow walk, all
other effects of the transformation are canceled.
[Tome of Magic]
Sphere: Numbers
(Alteration, Enchantment, Illusion)
Quest
(Alteration, Enchantment, Illusion)
Quest
Range: 0
Components: V, S
Duration: 3 turns
Casting Time: 1 round
Area of Effect: 100-yard-radius sphere
Saving Throw: None
Components: V, S
Duration: 3 turns
Casting Time: 1 round
Area of Effect: 100-yard-radius sphere
Saving Throw: None
Comments