Tree Steed
This spell enchants a log, plank, or similar
piece of wood to become a temporary steed. The
log or plank must be at least one foot wide, three
inches thick, and three to ten feet long. Any type
of wood is suitable.
When the spell is cast, the log sprouts four
wooden, horselike legs. The tree steed may be
ridden like a normal horse and may be used to
carry equipment. The tree steed can carry up to
600 pounds of riders and gear before breaking. If
the tree steed breaks under the weight of the
riders or gear, the enchantment instantly ends
and the tree steed again becomes a normal (although broken) log or plank.
The tree steed obeys all of the caster's verbal
commands to move, slow, speed up, stop, and
turn. It has a movement rate of 12 on land. It can
move in the water (Sw 6), floating on the surface
and paddling with its legs. The tree steed must remain within 10 yards of the caster in order to
move; if the distance between the tree steed and
the caster exceeds 10 yards, the tree steed stops
until the caster is again within range.
The tree steed will not fight for the caster and is
incapable of any action other than movement.
The tree steed does not become fatigued and does
not eat. It has all the vulnerabilities of normal
woode including fire, and can be damaged by
both magical and physical attacks. It has AC 8
and 20 hit points.
[Tome of Magic]
Sphere: Travelers, Plant
(Alteration, Enchantment/Charm)
Level: 4
(Alteration, Enchantment/Charm)
Level: 4
Range: 10 yards
Components: V, S, M
Duration: 1 hour/level
Casting Time: 4
Area of Effect: One log or plank
Saving Throw: None
Components: V, S, M
Duration: 1 hour/level
Casting Time: 4
Area of Effect: One log or plank
Saving Throw: None
a log or plank of suitable size and a horseshoe
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