Turnbane
This spell protects undead creatures in the service of, or being commanded by, the priest from
turning attempts. The spell has two forms.
A) The shorter duration, more protective version
lasts 1 round per caster level. It confers total immunity to turning attempts upon chosen undead creatures within the area of effect. Only undead creatures with Hit Dice equal to half the level or
less can be so protected. Such undead moving farther than 30 feet from the caster lose this protection; they can be turned normally if another attempt
is made. Note that the turnbane does not negate a
successful turning in the event that turned undead
creatures move back to within 30 feet of the caster.
B) The longer duration version lasts 3 rounds
per level and allows the caster to protect undead
with Hit Dice equal to or less than the his or her
experience level. An opposing priest, cleric or paladin attempting to turn such creatures must first
roll a number on 1d20 less than the caster's basic,
unadjusted saving throw vs. spell. Failure to do so
means the undead cannot be turned while they
remain within 30 feet of the caster. This failure
does not prevent others from trying to turn the
same undead creatures; each separate turning
attempt by another different priest requires a separate d20 roll. A successful roll on the d20 means
the turning attempt is resolved normally.
A successful dispel magic will remove the
effects of a turnbane, as will a dispel evil cast into
the area of effect of the turnbane. A holy word also dispels a turnbane.
[Iuz the Evil]
Iuz
Sphere: Protection, Necromancy(Abjuration)
Level: 3
Range: 0
Components: M
Duration: Special
Casting Time: 6
Area of Effect: 30-ft. radius
Saving Throw: None
Components: M
Duration: Special
Casting Time: 6
Area of Effect: 30-ft. radius
Saving Throw: None
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