Wisdom

Wisdom


Ability ScoreMag. Def. Adj.Bonus SpellsChance of Spell FailureSpell Immunity
1-6-80%-
2-4-60%-
3-3-50%-
4-2-45%-
5-1-40%-
6-1-35%-
7-1-30%-
80-25%-
90020%-
100015%-
110010%-
12005%-
1301st0%-
1401st0%-
15+12nd0%-
16+22nd0%-
17+33rd0%-
18+44th0%-
19+41st, 4th0%Cause Fear, Charm Person, Command, Friends, Hypnotism
20+42nd, 4th0%Forget, Hold Person, Ray of Enfeeblement, Scare
21+43rd, 5th0%Fear
22+44th, 5th0%Charm Monster, Confusion, Emotion, Fumble, Suggestion
23+45th, 5th0%Chaos, Feeblemind, Hold Monster, Magic Jar, Quest
24+46th, 6th0%Geas, Mass Suggestion, Rod of Rulership
25+46th, 7th0%Antipathy/Sympathy, Death Spell, Mass Charm

Wisdom (Wis) describes a composite of the character's enlightenment, judgment, guile, willpower, common sense, and intuition. It can affect the character's resistance to magical attack. It is the prime requisite of clerics; those with a Wisdom score of 16 or higher gain a 10 percent bonus to experience points earned.

Clerics, druids, and other priests with Wisdom scores of 13 or higher also gain bonus spells over and above the number they are normally allowed to use.

Ability Score is the current Wisdom score of the character.

Magical Defense Adjustment (Mag. Def. Adj.) listed on the table applies to saving throws against magical spells that attack the mind; beguiling, charm, fear, hypnosis, illusions, possession, suggestion, etc. These bonuses and penalties are applied automatically, without any conscious effort from the character. This does not apply strictly to clerics.

Bonus Spells indicates the number of additional spells a cleric is entitled to because of his extreme Wisdom. Druids do not get bonus spells due to Wisdom.

Note that these spells are available only when the cleric is entitled to spells of the appropriate level. Bonus spells are cumulative, so a cleric with a Wisdom of 15 is entitled to two 1st-level bonus spells and one 2nd-level bonus spell when they can cast spells of that level.

Chance of Spell Failure states the percentage chance that any particular spell fails when cast. Clerics with low Wisdom scores run the risk of having a crisis of faith and their spells fizzle. Roll percentile dice every time the priest casts a spell; if the number rolled is less than or equal to the listed chance for spell failure, the spell is expended with absolutely no effect whatsoever. Note that clerics with Wisdom scores of 13 or higher don't need to worry about their spells failing.

Spell Immunity gives those extremely wise characters complete protection from certain spells, spell-like abilities, and magical items as listed. These immunities are cumulative, so that a character with a Wisdom of 23 is immune to all listed spells up to and including those listed on the 23 Wisdom row. This ability is not restricted to clerics.

Important Note: all references to clerics include not just clerics, but all cleric subclasses (specialty priests, shamans, witch doctors, and druids.

[Player's Handbook]

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