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House Rules

The following is a list of the house rules for the Rise of Evil campaign.  
  1. Drinking a potion is a Bonus instead of a standard action. Administrering a potion to someone else is still an action.
  2. Death saves are done as private rolls between the Player and GM
  3. When a character is revived from 0 HP, they receivce level 3 Exhaustion.
    • Level 1 - Disadvantage on ability checks
    • Level 2 - Speed Halved
    • Level 3 - Disadvantage on attack rolls and saving throws
  4. Attunement Changes
    • level 1 - no attunement allowed
    • level 3 - 1 attunement at once
    • level 6 - 2 attunement at once
    • level 9 - 3 attunement at once
  5. Illusion Magic   For illusions that create a magical effect that any creature in the area experiences there is no Will save. Instead, each time a caster creates or controls an illusion to make it communicate the caster must make a Deception check against the target's passive Insight. Passive Insight represents awareness of contextual nuances in interpersonal interactions.   If the illusion displays an object or scene that requires knowledge or experience to represent, the caster makes an appropriate Intelligence (Arcana, History, Nature, Medicine, or Religion) check against the target's passive Investigation. Passive Investigation represents awareness of logical details.   For example, to represent a plant, animal, or monstrosity is a Nature check. To duplicate the look of a powerful spell or artifact is Arcana. To represent a celestial, fiend, or deity is Religion. A dead body is a Medicine skill check, and so on.   If the illusion does nothing out of the ordinary on a turn, no check is necessary. If the illusion does something particularly egregious or out of place, the DM can call for disadvantage on the roll. If the DM calls for disadvantage on an illusion check, abilities like Reliable Talent that set a minimum value apply only to the first die roll.   A passive Insight check is 10 plus your Insight skill bonus.
    A passive Investigation check is 10 plus your Investigation skill bonus.