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Rise 02 - Decent into Darkness Report

General Summary

So, we are at it again. Our heroes, no friends, ah forget it misfits had just dispatched some unwanted house guests and were now taking stock of their situation. Looking around, it was a nice quaint little place, if you overlooked the goblin bodies that were slowly bleeding what was left of their life force into the ground. Deciding that cleanup was not worth the effort, Talon Windbourne , Alehdra Neverstone retired to the cabin to recoup from the rude interruption that had just transpired. IronLore having nowhere else to go, following them in.   The trio then locked the doors and retired for the night. It was in that quiet darkness that it became very apparent that Ironlore was one loud person, monster, statue, thing, something. His inner workings ticking, and ticking away all night; eventually morning did come. After a brief discussion, it was decided to head for the village of Saltrenhill, maybe they know something more about Ironlore.  

Saltrenhill

After about 4 hours, one forded river later, and trudging across farming fields, Saltrenhill came into view. A sleepily little village with about 900 souls (including the surrounding farms that some strangers just uncerimoniously trudged through).   Image of Village   Having come to some semblance of civilization, Alehdra knowing that she hated didn't like most people and decided to handle inevitable conversations with copious amounts of alcohol from the local Inn "Ol’ Boar Inn". Talon on the other hand decided to head to the general store to see what was in stock.   The general store has been managed by Kerowyn, a friendly human who has run the store for many years. She started the store after her husband's death. After walking in and getting the usual awkward questions out of the way (yeah, he's looks like a walking bird), Talon inquired about non general items for sale. Kerowyn informed Talon that he should seek out the local healer, who deals in more of that type of supplies after explaining the supplies here are more suited to village needs and some general wilderness gear that might be of use to Talon. Talon thanked her and headed to meet Alehdra at the inn. On his way out, Talon suddenly realized that Ironlore was not with him.  
Huh, wonder where he got off to??
— Talon
   

Drinking and Divinity

Meanwhile, Alehdra had made for a beeline directly to the inn, and then directly to the inn's bar. It was easy to find, with it being one of the only two story structures in town, and with a sign with a boar's head and and mug swinging in the breeze. The common room of the inn was occupied by two men sitting at separate tables with mugs in front of them. Their clothes give the impression that they are local patrons that have dropped in for a break from their day's work. Behind the bar was a gruff looking man who's smile belies this great size.  
Welcome. Welcome to the Boar's Inn, please make yourself at home. I am Garon, the owner of this establishment. Now, what I can I get you? How about my Dog & Goat ale, it's milky and frothy with a coffee-like taste, full head, and toasty scent.
— Garon.
 
Two. How much?
— Alehdra
  Garon, replies "just a couple silver each" as he plops down two ale. Sensing his customer does not want to chat, he then walks away and back to wiping down various items at the bar. Alehdra quickly grabs the mugs and finds a table in the corner furthest away from the other customers. After she swiftly downs both mugs, Garon, without saying a word, drops off another two mugs and picking up her empties.   Four beers later, Talon enters with Ironlore in tow (he was found just standing in the middle of the village just standing there like a statue. Still with the blanket wrapped around his head and shoulder that Alehdra asked him to wear). Alehdra shouts at Talon, runs up and wraps her arms around him like they had not just seen each other about half an hour ago.  
Talon!! My good friend Talon, it's good to see you. Garon over there is the guy you want to see for ale.
— Alehdra
  Talon and Alehdra get comfortable at their table, getting drinks (or even more drinks in Aleahdra's case) and a nice meal. Talon explains to Alehdra about going to see "Corkie", the local priest about getting some things, who agrees (and would probably agree to anything right now). After the meal (which came with the unfortuate converation involving the menu, Talon and chickens), the three companions got directions to "Corkie" the priest and headed over.   Two interesting things of note were found during conversations with Garon:
  • Garon in talking about Gorf; mentions that there was another of his kind with a frog that passed through here about a dozens years ago
  • His name was Belak, and he was looking for the Sunless Citadel, an old castle that fell into a ravine a centuries ago.
  • Another party looking for Belak came through here about a month ago.
    "Corkie" turns out to be Dem “Corkie” Nackle, a female gnome priest of Pelor. Here, Talon inquires about purchasing magical items to which leads to a negotiation. It turns out that the party that came through here a month ago was on a quest to find out what Belak was up to. It seems the church of Pelor is now interested in what he is doing based on rumours the church has heard. One of the members was a diciple of Pelor, Sir Brantford and brought this information to Corkie. Corkie offers 4 healilng potions up front as well as 500 gold for each adventurer they can bring back, or if that is not possible, 250 gold for each signit ring that the adventures had.   Interesting things of note:
  • The church of Pelor is interested in Belak
  • The church is willing to pay to find their people
  • Belak came through here a dozen years ago looking for the Sunless Citadel
 
This Missing Adventurers
  • Talgen Falgun - Fighter
  • Sharwyn Falgun - Mage
  • Sir Braford - Paladin of Pelor
  • Karakas - Woodsman
    With the amount of gold (and ale) gleaming in their heads, Talon and Alehdra agree to go look for the missing group. Ironlore senses that these two will lead him to his destiny, he also agrees. With the agreement made, potions traded, directions given, the group heads back over the general store to get some needed supplies. By mid afternoon, they are off.    
At this point you might be wondering why there was so much written about the the activities in town and the interaction with those townsfolk. Well, the simple answer is...I'm the historian here and I can scribe whatever I want! On a more practical note, a lot of time was spent by the group in the town and it was important to showcase that. It is important to record this for the future people of this world.
— The Historian
   

Decent into Darkness

So our group (we can't really call them heros yet), headed out of town and headed north west: this time using the road instead of farmer's fields. After a couple of hours, as per the directions given to them by Corkie, they veered off the road west back towards the mountains and the river. Another fording of the river Realstream, another couple hours and it was here, at that time at dusk they came upon the ravine.  
  With no indications of where to go next, Talon took the sky and with the help of his seeing eye frog was able to eventually find several broken pillars jutting from the earth where the ravine widened, about half a mile north of the rest of the group. Two of the pillars stand straight, but most lean atop sloped earth. Others are broken, and several have apparently fallen into the dark depths. A few similar pillars are visible on the opposite side of the ravine. A sturdy, knotted rope was tied to one of the leaning pillars on this side of the ravine.   Talon reported this back to the group who then investigates. The rope is new (about a month) so they suspect this is where the other group came. The group decides to follow and decend into the ravine. The rope ends at a ledge which then has rough stars into the side. As they continue down, a fortress emerges from the darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze blows up from below, bringing with it the scent of dust and a faint trace of rot.   Insert Citidal Pic here... The group decends all the way and ends up at the door of what must be what everybody calls the Sunless Citidal. Talon lights a torch and they open the door.    

Meep and the deal for the Dragon

Our group enters the citadel and starts to explore. They do not get very far, before they come across a room with a cage that is ripped open from the inside, a small alter on a bench and a large pit that looks like a fire pit. But the strangest thing was finding the Kobold hidding under a bed of blankets wimpering.   Talking to the kobold reveals his name is meep and that he is part of a clan of kobolds that have taken up residence at the citadel. They claim to have had a dragon in the cage (so it must have been a SMALL dragon, if it really was one).  
The clan’s dragon … we lost it. The wretched goblins stole Calcryx, our dragon!
— Meep
  Meep then says  
Meepo take you to meet Yusdrayl, our leader, if you make nice. Meepo don’t know, but Yusdrayl does.
— Meep
  Talon and Alehdra agree to follow Meep. Ironlore shrugs and follows as well. While leading the group deeper into the catidal, Meep randomly screams out "BeeVaaamp" multiple times, then turns and says, "secret password, shh". After a couple of minutes, he leads the group to a long hall, where a double row of relief-carved marble columns march its length. At the end is makeshift throne upon sits another kobold. Around the room are multiple kobold guards.   Yusdrayl and the players parley, It seems that the goblins that also are in this citadel have stolen a young dragon from the kobold tribe. It is said that the golbins work for Belak and do his bidding. A deal is struck, with the players agreeing to return their dragon (which allows them to look for the other group) in return for a reward of some seemly random items behind the throne.   Meep is offered to the party as a guide in this agreement. Having avoided tryng to fight a whole colony of kobolds, Talon and the group follow Meep to the "back way" into the goblin area.  

Rats, Rats and more Rats

Meep leads the group towards the backway when Talon noticing a terrible smell behind a door, decides to open it (no one, absolutely no one know why), causing a massive swarm or rats to pour over the two foot high makeshift wall that was holding them back. Wave upon wave of rats pour over Talon bitting and clawing at him trying to get by. The group tries to fend off as many rats as possible as the swarm of rats heads out another doorway and disappears. Meep later says that was dragon food that got away, though without the dragon it looks like they multiplied significantly.   The next notable thing that happened was that an old stone fountain starting pouring out a red liquid after Meep translated some words that were found on the fountain. Talon was able to rush back and grab some glass vials off the bench alter in the previous room and gather up enough liquid to put fill one vial.   Moving on, Talon investigating more rooms that look like jail cells only to find even more rats, although much bigger this time. The group is able to kill them off before beathing a little easier. With the rats dispatched, we leave our group here until next time.

Rewards Granted

Campaign
The Rise of Evil
Protagonists
Report Date
19 Jan 2023
Primary Location
Secondary Location