ARCANE GUILDS

An arcane guild consists primarily of spellcasters, but occasionally boasts noncasting members, such as experts who practice alchemy. Wizards make up the majority of guild members, with bards, sorcerers, and other casters a distinct minority. These guilds offer comfortable and well-stocked libraries for research, and laboratories for experimentation. Perhaps more important, they offer an environment where casters can exchange ideas and theories, or simply interact with those who actually understand them. Arcane guilds are also valuable as political leverage in cities where governments or common folk distrust the use of magic.

Examples: Mages guild, alchemists guild.

Associated Classes: Adept, artificer (EBERRON Campaign Setting), expert, sorcerer, warlock (Complete Arcane), wizard.

Associated Skills: Concentration, Craft (alchemy), Decipher Script, Knowledge (arcana), Spellcraft, Use Magic Device.

Duties: The member must provide to the guild a copy of any new spell or scholastic discovery he researches.

Favored Benefits: The guild subsidizes the creation of magic items, reducing the character’s raw materials cost by 5%.

Sample Contact: Zinadria Hatherford (human wizard 7). Zinadria will provide the PC, or one of his companions, the opportunity to copy one spell out of her spellbook. Once every 6 months.


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