Baggage

Baggage: Loot was usually foremost in the thought of the medieval soldier. Assume that each side has a baggage camp just behind their base line or point of entry onto the table. Both sides secretly indicate on a map a 6" area which will be the path to the baggage camp. Whenever an enemy unit comes within one normal move of this area, the enemy player must inform his opponent that the unit has the baggage. On the next turn the unit will move off board to loot preĀ¬ vented from doing so by enemy troops (either attacking it or blocking the path). When an enemy unit is looting the baggage, all friendly units within a normal move of the path to the baggage camp will also move off board to prevent the pillage. AH such units (friendly and enemy) remain out of play for the remainder of the game, unless a separate action is fought involving them. In the latter case survivors may return to the original game. Of course, baggage can be brought on board.


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