Balmund
Balmund is a village currently being strengthened and walled. It is an important outpost supporting the keep at Sheerwatch to the north which stands guard over the southern margins of the Rift Canyon barrens and Sarresh to the least. Balmund is ruled by four mid-level priests of Iuz who command the 300 Urzun orcs who rotate between here and Sheerwatch, with 200 goblins in support. These priests are all deeply suspicious of each other and are continually plotting each other's downfall. What's more, none of them has formal command of any other, so they compete by trying to give more orders than their fellows, so as to appear to be the one in charge.
Obviously, this means that the garrisons here are very poorly organized. Worse still, there is no coordination with the forces of Iuz in Riftcrag so that attempts to hunt the bandits of the Rift Canyon are generally ineffective despite the presence here of well-trained tracking tyrgs and some of Iuz's very rare cavalry. The human warriors at Balmund have little but contempt for the priests and operate almost independently of them, raiding or hunting bandits as they please.
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