BUILDING AND BUSINESS DESCRIPTIONS

The entries in this section make frequent references to concepts such as “fine lodging” or “exotic trade.” Examples and definitions of each are provided here.

Temples: Church, cathedral, roadside altar, shrine. (Temples note representative deities but do not necessarily restrict worship to those faiths.)

Lodging: Almshouse, boarding house, hostel, inn. Lodging ranges from good to poor (PH 129 in upper-class districts, fine lodging is available.

Food: Club, eatery, restaurant, tavern. Food ranges from good to poor (PH 129 in upper-class districts, fine food is available.

Trades (Exotic): Alchemist, art dealer, calligrapher, costume shop, imported goods, magic armor dealer, magic item dealer (general), magic weapon dealer, pet store, potion dealer, rare wood merchant, scroll merchant, soap maker, spice merchant, trapmaker, wand vendor.

Trades (Fine): Antique dealer, bookbinder, bookseller, candy maker, clockmaker, cosmetics dealer, curio dealer, dice maker, distiller, fine clothier, gemcutter, glassblower, glazier, goldsmith, inkmaker, jeweler, map vendor, papermaker, perfumer, pewterer, sculptor, seal maker, silversmith, slave auctioneer, toy maker, trinkets shop, vintner, wiresmith.

Includes average trades with higher quality and increased cost (masterwork).

Trades (Average): Armorer, baker, bazaar, blacksmith, bowyer, brewer, butcher, carpenter, carpet maker, cartwright, chandler, cheesemaker, cobbler, cooper, coppersmith, dairy, fletcher, florist, furniture builder, furrier, grocer, haberdasher, hardware store, herbalist, joiner, lampmaker, locksmith, mason, merchant, music shop, outfitter, potter, provisioner, religious items dealer, roofer, ropemaker, saddler, sailmaker, shipwright, stonecutter, tailor, tapestry maker, taxidermist, thatcher, tilemaker, tinker, weaponsmith, weaver, wheelwright, whipmaker, wigmaker, woodworker.

Includes poor trades with higher quality and increased cost (masterwork), as well as fine trades at lower quality and lower cost (80% normal).

Trades (Poor): Bait and tackle shop, basketweaver, brickmaker, broom maker, chandler, charcoal burner, dyer, firewood vendor, fishmonger, fuller, leatherworker, livestock yard, lumberyard, miller, netmaker, tanner.

Includes average trades with lower quality and lower cost (80% normal).

Services (Fine): Animal trainer, apothecary, architect, assassin, bank, barrister, bounty hunter, cartographer, dentist, engraver, illuminator, kennel, masseur, mews, moneychanger, sage, scribe, spellcaster for hire, tutor.

Services (Average): Auction block, barber, bookkeeper, brothel, clerk, engineer, fortune teller, freight handler, guide, healer, horse trainer, interpreter, laundry, messenger, minstrel, navigator, painter, physician, public bath, sharpener, stable, tattooer, undertaker, veterinarian.

Services (Poor): Acrobat, actor, boater, buffoon, building painter, burglar, carter, fence, gambling hall, juggler, laborer, limner, linkboy, moneylender, nursemaid, pawn shop, porter, ship painter, silo, teamster, warehouse worker.

Not all services represent established places of business. Many—particularly providers of criminal services such as assassins, burglars, and fences—are individuals who live in the district and are available for hire to those who know how to reach them. Similarly, professionals such as architects, bookkeepers, and guides might not have fixed offices, but might work from their homes or travel to their employers’ place of business. Finding such professionals is usually easy, though, since most rely on advertising or word of mouth.

Residences: Fine residences cost 2d8×10 gp per month to rent, or 2d8×1,000 gp to buy. Average residences cost 1d4×10 gp per month to rent, or 1d4×1,000 gp to buy. Poor residences cost 1d4 gp per month to rent, or 1d4×100 gp to buy. In addition to buying or renting a residence, characters might wish to purchase a business or other building in a city. A poor shop (for trades or services) typically costs 2d4×100 gp, including rough shelves, a sales counter, and a back room for storage. An average shop costs 2d4×1,000 gp, including polished wood floors, handsome shelves, a picture window, and glass cases. A fine shop costs 4d8×1,000 gp and has marble floors, locked display cases, leather chairs, and various other luxuries.


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