Canryell's Well

Within the Welkwood, standing in the center of a ruined stone village long overgrown with creepers, ferns, and trees, is a simple stone well. Legends speak of its great healing powers; the water from it can heal wounds, cure diseases, even regenerate lost limbs, though no cure is ever certain. But the well is a fey, enchanted thing; those who taste its waters may regret it bitterly.

Each time water is drunk by a creature, there is a 5% cumulative chance that that creature begins to fade from the Prime Material after 11-1 10 (1 d 100 + 10) days. A fading character appears increasingly semi-substantial to his fellows, and he begins to see them in like manner; every 20 days after the process begins, the character must make a Wisdom check and, if this is failed, a “fading point” is accumulated. When the character has as many fading points as he has points of Wisdom, he wholly disappears from the Prime Material. For each fading point the character collects, he operates at one level lower in his character class (other creatures suffer penalties to attack rolls, damage, and saves in a parallel manner). A limited wish spell will halt this process for one year; only a wish will halt it permanently, and each fading point needs a wish to negate it.

What happens to characters who fade? They begin to see faerie realms (heavy forest locations) as the true, real world whereas other realms are as semi-substantial to them as they are to mundane folk. When characters finally fade, they are drawn to and disappear into the faerie realms- fading lands populated by the small folk (PCs become under the control of the DM, and become bodyguards to faerie folk). Faded characters age but one year in the Fading Land for 10 years of time in the Prime Material.

It is whispered that the Loremasters of Oakvein know how to use the waters here without incurring Fading, and that they use it to bless and protect elves seeking The Leaving. It is also said that the stone ruins around the well are not as empty as they seem, and both ghostly and faerie creatures may flit about within them, and they are by no means all well-disposed to larger folk. Lastly, it is known that the water from the well loses all magical properties when transported more than a mile from the well, or more than one turn of its being drawn.


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