COLISEUM/ARENA

Social Class: Middle.

Power Center: Often—nonstandard (famous gladiators or powerful stable owners).

Buildings: Coliseum/arena/hippodrome, associated buildings (5%; gladiators’ barracks, stables, and so on), temple (Heironeous, Hextor, Kord), average lodging (7%), average food (22%), exotic trades (3%), average trades (19%), poor trades (7%), average services (14%), average residences (21%).

Description: The arena dominates this district, towering over everything that stands nearby. This structure is typically oval, sometimes circular, designed to seat thousands of spectators and to host all manner of sports and competition. District services cater to the needs of gladiators and audience alike. The smells of sand, sweat, and blood permeate the area, and people from all walks of life throng the streets.

Plot Hook: The coliseum has been the scene of a series of murders. These were not legitimate deaths in the ring, but attacks against both gladiators and arena workers. The gladiatorial stable owners have posted rewards for the capture of the perpetrators. Investigating the crimes might require the PCs to go undercover, posing as gladiators themselves.


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