Con

Attributes: .................Charisma & Wisdom

Level: .........................DF: 4 BCS 30%; 600 Exp

Resisted ....................Willpower PSF%

The Con is where the skilled character gains someone’s confidence only to take advantage of that and gain something from them. It might be selling of some goods that aren’t what they seem or getting oneself out of a dire situation. With a success in this skill, the conned person believes the lies.

A WIS AR may be used to resist a Con attempt, as well as any other skill that can reveal the true nature of the con being perpetrated upon the target. Cons are usually quick and to the point, they can not be used to create a reaction that would not be normal. On a successful skill roll its effects are temporary with the target of the con making a further roll 10 minutes x Crit die later to see if he realised he was conned.

Depending upon the story that the character weaves for his con, the GM should impose modifiers. A good story that sounds believable might earn a +10 to +30% bonus, while a poor unbelievable story would give a -10 to -30% penalty.


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