Deepshuttle Delve
This castle, occupied by Iuz's forces, is a watchpost over the Bandit Lands eastward. It takes in supplies from those lands, such as they are. The resident priests and mages of Iuz form a strike force together with Urzun orcs and babau and they go troubleshooting in the western Bandit Lands when required. The castle itself is a rather precarious edifice, for it is built on rocky terrain that contains many rifts including some below the castle itself. That such terrain should be found in plains land on the banks of the Ritensa is odd enough to suggest magical forces at work, and indeed they have in some way been used within the castle. Teleporting elevator rooms allow inhabitants to move from ground level to the battlements in a single second. These rooms appear to be 10' cubes from the outside while being 40' cubes internally, thus allowing very fast mass movement of defenders.
The castle records were lost during the wars when the mage who built the castle, Yazmurden, abandoned it. Thus, they do not record the details of how to avoid the one hazard of the teleport rooms, namely the 1% chance per use that the occupants will be deposited into the deep rift dungeons hundreds of yards below the ground. The very few orc survivors of such a mishap reported aboleth and illithids in the rift, so no-one is keen to explore them further. DM note: there are some 2d4 dweornite gems in the rifts below the castle, too.
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