Distracting Intrusion

Using your alien knowledge, you intrude upon the thoughts of a creature, momentarily distracting it and making it more vulnerable to your attack.

Prerequisite: Warlock level 3, The Great Old One patron.

Benefit: As a bonus action, select a creature that you can see within 30 feet of you. It must succeed on a Wisdom saving throw against 8 + your proficiency bonus + your Charisma modifier. On a failed save, you have advantage on your attack rolls against the target and you impose disadvantage on the creature's saving throws until the end of your turn. This creature must know at least one language or the feature will have no effect.

Once you use this feature, you cannot use it again until you finish a short or long rest.


Comments

Please Login in order to comment!