Divine Sneak Attack

Your deity has bestowed upon you the knowledge of how to strike subtly and exploit a foe's distraction.

Prerequisite: Cleric level 9, Trickery Domain.

Benefit: Once every turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the creature is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown below:

LevelBonus
9th to 12th: +1d6
13th to 16th: +2d6
17th or higher: +3d6

This ability stacks with the Rogue's Sneak Attack ability.


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