Drawmij’s Instant Summons
You can use this spell to summon objects to you, which can come in handy when trying to recover something lost or stolen from your stronghold. The trick is that you have to set up the involved spells ahead of time, before the item is taken.
First, place arcane mark on the object in question. Then have a spellcaster cast Drawmij’s instant summons for the object, which involves invisibly inscribing the item’s name on a valuable gem.
If the item is stolen, your hired wizard can activate Drawmij’s instant summons. If the object in question isn’t in someone’s direct possession at the time, it comes right back to the wizard—even if on another plane—who can then give it to you.
If someone has the item on his person or under his direct control, it cannot be returned by means of this spell. Still, it tells the spellcaster where the possessor is and who has it at the moment the spell is cast, which can be a great help in tracking the thing down.
This spell is an expensive form of security. For items that you can’t afford to lose, this magical insurance policy could be worth the price.
Casting: 1,910 gp (Wiz13) or 1,980 gp (Sor14)
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