Dyvers

Started with a Town Square and Shipyard.

Dyvers is led by a group of indistinguishable people united by an ideology or unseen force who act as one to achieve their goals

Dyvers is considered a Collective Government

Dyvers was built by a group that are considered as having wealth beyond measure.

We are interested exclusively in what is useful and practical and we ignore most artistic endeavors.

We ensure that the money earned from our enterprises is always reinvested back into the people.

Features -- Spellcasting, Collective Source

You earn 1XP when you fail a trade check

 

Level of Governement is 1

Race is Human

Population score is 13 (+1)

Economy score is 17 (+3)

Oder score is 15 (+2)

Magic score is 11

Culture score is 11

Diplomacy score is 11

 

Stability dice is 2d6

Currently 8 stability points

Gold in treasury is 61(000)gp

Skills are Construction,Intelligence, Training, Trade

Currently there are 3 resources within 11 capacity

30 points to next experience level


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