Dyvers
Started with a Town Square and Shipyard.
Dyvers is led by a group of indistinguishable people united by an ideology or unseen force who act as one to achieve their goals
Dyvers is considered a Collective Government
Dyvers was built by a group that are considered as having wealth beyond measure.
We are interested exclusively in what is useful and practical and we ignore most artistic endeavors.
We ensure that the money earned from our enterprises is always reinvested back into the people.
Features -- Spellcasting, Collective Source
You earn 1XP when you fail a trade check
Level of Governement is 1
Race is Human
Population score is 13 (+1)
Economy score is 17 (+3)
Oder score is 15 (+2)
Magic score is 11
Culture score is 11
Diplomacy score is 11
Stability dice is 2d6
Currently 8 stability points
Gold in treasury is 61(000)gp
Skills are Construction,Intelligence, Training, Trade
Currently there are 3 resources within 11 capacity
30 points to next experience level
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