F2: Silver Dragon Inn

This is the grand inn of the Foreign Quarter, often the first place sought by new arrivals in the city. Prices are average and servings are huge. From the spicy bean recipes of the south to the sea food delicacies of the wild coast to the rice and vegetable concoctions made across the plains of the Flanaess, every manner of food and every means of preparation is available here.

Weapons larger than daggers must be checked at the door, together with shields. Customers wearing metal armor are not admitted. A pair of bouncers stands at the door. politely enforcing the rule.

The Silver Dragon Inn has three different restaurants on the first floor and in the cellar. specializing respectively in frying, grilling, and baking. Much of the cellar is given over to the kitchens. The second floor is a vast drinking hall, always crowded with an assortment of dwarves, halflings, ruddy barbarians, dusky sailors, nomads in furs, other nomads in turbans, even half-orcs and squinting mercenaries from unknown distances.

The proprietor, Olaf Al-Azul, is an odd mixture of a barbarian mother and desert silk merchant father. He speaks a dozen languages fluently and rules the inn with bluff good humor. He can almost always break up a fight before it starts, generally with a round of drinks for the instigators. Like as not the would-be combatants part the inn as fast friends.

When such tactics don't work, Olaf is swift and sure with the use of force. He carries a rolling pin in his belt (treat as a club) and a slender short sword concealed in his tall boot. The two bouncers also quickly respond to disturbances, though they have been instructed not to interfere unless real trouble breaks out.

Olaf Al-Azul: AC 7 (Dex 17 MV 12; F11; hp 84; THAC0 10: #AT 3/2; Dmg 1d6+5 (Str 18/92)

Two Bouncers: AC 5; MV 9; F6; hp 36; THAC0 15; #AT 1; Dmg 1d8

The upper level of the inn offers two dozen sleeping rooms, ranging from chambers with one large bed to those containing a dozen straw mats. Cost is reasonable, but not cheap.


F2: Silvet Dragon Inn. The Silver Dragon is the grand old inn of the Foreign Quarter, with moderate prices and huge servings of food and drink. Mercenaries from the neighboring guildhall (F1) pack the place, but they cannot wear armor or bear weapons here. The cellar is a huge kitchen, the first floor a dining hall, the second floor a drinking hall, and the third floor holds many small bedrooms; every level is always crowded.

The proprietor is Olaf Al-Azul [N hm F11; hp 84; Str 17, Cha 15], a former mercenary himself and the son of a Frost Barbarian mother and a Tusmit silk merchant. Olaf can speak almost any Flanaess language. Olaf has seen some of his business drain away to the revamped Blue Dragon Inn (F4), but he isn’t too unhappy about it as there is plenty of business for everyone. He recently hired a bard to sing three times a week in the evenings, and she has proven very popular. Nirifel Meldarin [N 4ef B12; hp 41; Dex 17, Cha 16; ring of protection +1, short sword of quickness, elven cloak, ring of chameleon power] is 46 years old but looks much younger. She hails from the Gnarley Forest, from a sylvan elf clan called Meldarin, and is taking a break from wandering the Flanaess at the present time.

DM's Notes: Nirifel Meldarin has many contacts in the Gnarley Forest and is a storehouse of old songs, legends, and lore. Her specialty is in folklore and folk songs surrounding the Nyr Dyv. She recently found a folio of old chants from the earliest days of the Duchy of Urnst, some of them telling of lost treasures and ancient curses. One song concerns the infamous Maure Castle on the duchy’s border with the Cairn Hills; it gives some clues to undiscovered hoards in the area, but these are guarded by dangerous undead.


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