F7: City Workhouse

This penal institution houses young offenders who are judged too redeemable to be placed in keeping with the hardened criminals at the Citadel. Perhaps 120 youths and young men, with a score of firm, but not overly brutal guards, live here in the evening.

Every morning at dawn the guards march the prisoners to a different location in the city where they perform mundane tasks of garbage collection, street repair, and the like. The prisoners return to the workhouse at sunset.


F7: City Workhouse. Those found guilty in the justice system but deemed to be salvageable are sent to the two-story City Workhouse instead of the Grand Citadel’s prison (GCS). About 100+4d10 young men and a score of no-nonsense guards live here. Every morning at dawn, the offenders are marched to different locations in the city where they perform mundane tasks such as garbage collection, street cleaning and reparr, cart hauling, and so on. They are marched back at sunset. They get two meals a day, plenty of water, and time off for good behavior. No one is sent a second time to the workhouse after an escape attempt or a second crime; the prison is next, regardless of age. Young women thought to be redeemable are sent to work for the Guild of Clothworkers (see Al1).

DM's Notes: Characters who run afoul of the law in minor ways (such as petty theft) are likely to be sent here. Escape is possible, but it will bring an automatic prison sentence and very harsh treatment if the escapee is recaptured, Sentences vary, but few worker-prisoners stay more than a year before their release. Many consider a sentence here almost a joy, as they are fed and worked to keep them strong — a better life than anyone in the Slum Quarter could hope for otherwise.


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