GNOME NEIGHBORHOOD
Social Class: Middle.
Power Center: Often—conventional (local council).
Buildings: Temple (Garl Glittergold), fine lodging (1%), average lodging (4%), fine food (4%), average food (5%), exotic trades (4%; 1% magic item dealers), fine trades (5%), average trades (7%), poor trades (3%), fine services (8%; 3% spellcasters for hire), average services (7%), average residences (50%).
Description: The gnome district buzzes with an odd combination of Common and Gnome, punctuated by the trilling of musical instruments and the occasional thunder of a spell or an alchemical experiment. The air smells of strange incenses and smokes. The buildings are mostly in good repair but suggest a strange children’s land: Although the shops are sized for all comers, the residences and many of the restaurants are designed for gnomes only.
Plot Hook: A golem created by one of the city’s wizards has broken out of its master’s control and is running amok. Taking advantage of racial prejudice, the wizard has started rumors blaming irresponsible gnome magic for the golem’s creation and its destructive rampage. Not only must the golem be stopped—a task well beyond the capacity of the city watch—but someone must prove the gnomes’ innocence before public anger turns to violence.
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