Gnomes
Establishing themselves as learned engineers
and skilled craftsman, Blackmoor’s gnomes
earn their living working cooperatively
with High Thonians and dwarven engineers.
Gnomes love to solve puzzles
and their mental and manual agility
make them welcome company.
Personality:
Gnomes are an
open and trusting people whose lives
revolve around their work. While
kind to each other and their
patrons, gnomes are easily
annoyed by individuals who
needlessly distract them
from their precious work.
The defi nition of need is of
course up to the gnome in
question. As such, gnomes
are often chided for their blunt
behavior.
Nobles who need their
skills tolerate them,
but revel when they
are free of them. Left
to themselves and their
work, gnomes are pleasant. They
work hours at a time on their
precious gadgets and are driven to
complete every project they start.
Physical Description:
Gnomes
stand 3 to 3 1/2 feet high. Their skin is
light to dark brown, depending on their
current home and the amount of sunlight
to which they are exposed. Gnome hair is
fair, and their eyes bluish. Gnomes favor short
hair, and their men wear beards as a sign of status. They
wear very practical clothing that sports pockets and belts for
holding tools; they seem to be able to produce any needed
item from these pockets
Alignment: Gnomes prize learning and research above
all other pursuits. They tend toward order and good. Those
who lean toward the darker side do not spend time learning
and are often considered troublemakers.
Relations: Due to their abilities and knowledge, gnomes
have good relations with most races. They are found in most
human settlements and dwarven strongholds. Gnomes carry
the disdain of many people, though, as they have poor manners
in public. They are nonetheless tolerated because of their
valuable skills.
Gnome Lands: Originally Blackmoor’s gnomes hailed
from Southern lands, but in the last 200 years gnomes have
embedded themselves into the cultures of Blackmoor’s residents.
They are frequently found in affl uent areas populated
by learned people. The largest gnome populations are in
the City of Blackmoor and in the halls of the Regent of the
Mines.
Gnome Culture: Gnomes are nomadic, constantly
seeking information and knowledge. Families of engineers
and craftsmen travel in Gypsy-like bands that resemble
patriarchal tribes. Gnomes sleep outside when possible,
even though they are rarely short on money — though they
admire knowledge and ability more than gold. Gnomes are
frugal and refrain from showing wealth in public.
Gnomes and halflings dress in a similar fashion, often
replacing their trousers with knee-length britches.
The gnomes favor more stolid colors — brown
breeks, a tan blouse, green boots and belt, with a dark
brown jacket or coat. A halfling in the same garb
might have a yellow shirt and top off with a cap of
green with a bright yellow feather in it. Both races
will often wear striped clothing. When hunting or at
war, they likewise favor garb of a curiously mottled
sort, with greens and browns intermixed.
Religion: As a race, gnomes worship gods from both
the dwarven and gnomish pantheons. They view the afterlife
as many dwarves and humans do and call to the gods only
when in need, evoking the name of specifi c deities when a
situation warrants that god’s particular attention.
Language: Gnomes speak their own language, as well
as Dwarven and Common. They also learn the languages
of their patrons’ races, as well as Elven (Cumasti) and Orc.
Additionally, gnomes can speak Beastial, Draconic, Giant,
and Goblin.
Male Names: Bras, Garis, Gimble, Greeble, Jayu,
Opper, Ploff, Quisal, Shudas, Slaru, Smatri, Steiner, Topno.
Female Names: Aulda, Bingansell, Cenal, Envaree,
Fillion, Gara, Gorela, Inzala, Ripla, Shalpae, Stelpha,
Tiderest.
Family Names: Drest, Drimbo, Maggen, Reqea, Sesec,
Sikser, Stilouna, Swik, Yunnes, Zeltar, Zodda.
Adventurers: Gnomes adventure in quests for knowledge.
Caring little for money unless it can be used to teach
themselves, gnomes often use magic to expand their own
abilities and their inventions’ capabilities.
Some gnomes adventure in an effort to expand their horizons
away from technical subjects. Many such gnomes
become bards and attempt to bring music to the world as a
message of peace.
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