Impairing Critical

Your critical blows are so particularly devastating they can cause temporary debilitating effects.

Prerequisite: Fighter level 3, Champion archetype.

Benefit: When you score a critical hit and dealt damage to a creature, you can choose to apply a negative condition to it. The creature is allowed a saving throw to negate the effect. The DC is equal to 8 + your Proficiency bonus + your Strength or Dexterity modifier (your choice). The condition imposed on the creature is based on the type of damage dealt:

Bludgeoning. The creature is stunned until the end of your next turn.

Piercing. The creature is blinded until the end of your next turn.

Slashing. The creature's speed is reduced to 0 and can't take reactions until the end of your next turn. It is also bleeding and will take extra weapon damage at the start of your next turn.


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