INN/TAVERN

Social Class: Lower.

Power Center: Never.

Buildings: Temples (2%), average lodging (8%), poor lodging (25%), average food (5%), poor food (20%), average trades (5%), poor trades (15%), average services (5%), poor services (15%).

Description: Usually located near city gates or main entrances, the inn district features row upon row of establishments dedicated to the needs of travelers. A few city governments have the foresight to keep these areas clean and relatively free of crime, in order to create a good impression on visitors. Most, however, leave the inns and their patrons to fend for themselves (truly important visitors stay in the upper-class districts). Travelers bring a wide variety of accents and languages to the streets but also make good prey for criminals, since they probably don’t or can’t stay long enough to file a complaint. Adventurers often lodge in such districts.

Reducing the percentage of lodging slightly and increasing the percentage of food services transforms an inn district into a tavern district. Such an area focuses more on cheap entertainment than cheap rooms. Tavern districts can be found anywhere within a city, since they serve locals as well as foreigners.

Plot Hook: Two rival adventuring companies are staying in the same inn and harassing each other. If the PCs are one of these groups, they might be the targets of pranks or sabotage. If not, the characters might need to step in before innocent people get hurt.


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