Inspiring Strike

Your display of combat prowess inspires your allies.

Prerequisite: Bard level 3, College of Valor.

Benefit: On your turn, after hitting and dealing damage to a creature with a weapon attack, you can take a bonus action and expend up to three uses of your Bardic Inspiration. Choose a number of allies within 60 feet that you can see and can hear you equal to the Bardic Inspiration uses expended. Until the end of their next turn, the allies you choose have advantage on their first attack roll or saving throw, whichever comes first.

Once you use this feature, you cannot use it again until you finish a long rest.


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