Interpret the Omens
Attributes: .................Wisdom & Discipline
Level: .........................DF: 5 BCS 20%; 700 Exp
[TR]The character has learned how to make prophesy from reading omens that presage the future through the charting of the stars (astrology), reading the entrails (haruspex or Augury), throwing of the runestones, reading tarot cards, or scrying through a crystal ball. The player must chose one specific method when his character first learns this skill. See the table - Methods of Divination Page 214.
On a successful roll, the crit die will show the gamemaster how much information the character learns. Higher rolls should yield more detailed and accurate data while failure and low crit die rolls will give scant and sometime misleading information though it will always concern the subject.
The gamemaster might, in order to limit the power of this ability, roll the dice in secret, that way leaving the player in doubt as to the accuracy and his level of potential failure or success. The answers should always be given in a general manner covering broad trends rather than specifics. “The man in the long garb has a cloud of evil over him”. Does this mean the man is evil or he is being targeted by evil?
Alternatively, for the more creative, the answer could come as a riddle, something the GM has come up with in advance, or the character could use the extended Riddling skill to pick apart the clues, see more on that skill for a breakdown.
A character can pick up other forms of divination by expending an extra 900 Exp per form of divination. The extra forms are then raised in level separately from the initial from the first at the usual cost. Each area of divination will add +10% to the TSC% of the divination skill if that specialised form of divination is employed to Interpret the Omens.
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