Krakenheim
Started with a Town Square and Market.
Frost Barbarians are Monarchy.They are led by a ruler with a Royal Bloodline.
Independent feudal monarchy with hereditary rulership, though with little actual control over jarls, who act independently of one another; king controls the area around the capital and farms within 30-50 miles
Longships of the Frost Barbarians, often in cooperation with the other Suel barbarians, raid southward in spring to pillage along the coast of the new Great Kingdom of Northern Aerdy and sometimes further south. No lack of discipline afflicts the soldiers of the king of Fruztii, however; his standing army is highly organized and well trained. The king's men are also well armored with chainmail and shield, bearing swords or battle-axes. Several companies of archers and a small force of cavalry based in Djekul are present.
The Fruztii are strongly allied to the Archbarony of Ratik in the south. Their young king has even married a beautiful but headstrong Ratikkan noble-woman eight years his senior. Changes are already apparent in the royal court at Krakenheim, with more formal (or "civilized") trappings in the organization of the government and the military.
Our people have a strong sense of cultural identity and sense of community.
We are an exceptionally arrogant people.
You have the Feature Grace's Benevolence.
You earn 1xp when you fail a Negotiation check.
Level of Governement is 1
Race is Human
Population score is 30 (+10)
Economy score is 30 (+10)
Order score is 21 (+5)
Magic score is 13 (+1)
Culture score is 16 (+3)
Diplomacy score is 15 (+2)
Stability dice is 2d8
Currently 6 stability points
Gold in treasury is 45(000)gp
Skills are Influence, Administration, Recruitment, Training
Currently there are 6 resources within 8 capacity
30 points to next experience level
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