Monsters
It may be possible for the character’s to recruit monsters to aid in the building of the castle. Many of the monsters listed in the various monstrous compendiums can be pressed into service, though some will be more suitable for such work than others.
If the players have a means of obtaining monstrous laborers, the DM must determine how suitable they are for such work. If they might be prone to devouring other members of the work force, they should be considered poorly suited. Similarly, if they have little talent or ability in such things (like a unicorn) they might be deemed useless or poor.
If a monster is well suited to construction work, like a stone giant, centaur, or bugbear, it is worth 5% of the experience value that a player would receive for defeating it in combat. As a rule, most humanoid creatures of lawful, neutral, or good alignment will fall into this category.
If a monster is somewhat suitable, but has drawbacks, it is worth 1% of its XP value. Most chaotic or evil humanoids fall into this category, as do those who have restrictions to their movement or dexterity. Dragons, because they have no manipulatory limbs, fall into this category.
Monsters that are wholly useless to a construction project, like a green slime or shrieker, will contribute nothing to the work being done.
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